When each mission has been completed, a newspaper article is displayed regarding the hit, in which the content varies depending on the investigation results and the player's notoriety. The other, Adrenaline, gives you a smaller health boost, and only lasts for a certain amount of time. Though the in-game store description claims they heal a "small amount of damage," they actually replenish about 2/3 of Agent 47's life bar. Health boosts are available in the game, such as Painkillers. The notoriety system is not enabled in "Rookie" mode, which also allows unlimited saves and a lower level of general difficulty. Players may use the bribery system to negate accumulated notoriety. The higher Agent 47's notoriety is, the easier it will be for NPCs to identify him. Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, 47's notoriety will be minimal. If the player, during a mission, kills innocents or civilians, gets caught on CCTV or is witnessed committing murder, Agent 47's notoriety will rise. There are also improvised weapons, like a nailgun and a pair of hedge clippers.Ī gameplay feature new to the Hitman series was also added, the "Notoriety" system.
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Every level contains some sort of method to make the target's death look like an accident - for example, tampering with someone's grill to make it explode when they turn it on, or the target 'accidentally' falling off a balcony. However, only five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded.
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These include the capability to climb through more obstacles, improved character animations (example-face, eyes, etc), a new game engine and the ability to upgrade weapons and equipment. Many new features were introduced to Hitman: Blood Money.